Sadly, some concepts require a picture to understand for some users. So we have
a "Chart Room" set up for those images. People who ask questions well usually
don't need a chart room, but communications skills are a dying art. So, get your
crayons and follow the tour leader down the hall.
Areas of Research and Development
Seven Alpha™ Network (IP7A)
Seven Alpha™ is a registered mark of SHADOWDANCERS L.L.C. and design
protected by the Oklahoma Computer Crimes Act Title 21 Section 21-1952 terms
and conditions. The Network infrastructure as implemented by RACCOON TECHNOLOGIES INCORPORATED
is known as "IP7A", the Internet Protocol TCPv4/6 stack (IP) for Seven Alpha systems (7A).
IP7A is a product, while "Seven Alpha"™ is the plan and design feature specification
document at a high level of software engineering services. IP7A is thus a product of
RACCOON TECHNOLOGIES INCORPORATED, including the present Certificate Authority management,
while the actual license to create, deploy, and brand and feature set certification remains
a licensed property of SHADOWDANCERS L.L.C. of Oklahoma. While "Seven Alpha"™ remains
a business product subject explicit license terms, this implementation (IP7A) was made at our
incorporation. Read the mission statement to understand why, and what military networks compare
to the purpose and design of this "private protected network" distinctly separate from the
Beyond War™ Architecture
Beyond War™ is the IP7A network impelmentation of the game engine and
support modules for Seven Alpha services that comprise the "Manifold Space Engine",
a distributed application designed to scale large virtual space for many users.
Heavy Operator™ Program
Heavy Operators™ and "HOP"™ service actions are the basis for
network engineering and task cycles at Raccoon Technologies Incorporated.
Learn how these programs differ from AGILE and SIX SIGMA approaches.
Hegelian Dialectic Socialist Analsysis
Learn to recognize the difference between Prussian-Hegelian Systems and
American Jurisprudence (as used in Seven Alpha arbitration systems).
Understanding Capitalism 3.0
Capitalism 1.0 was local (colonial-state) and Capitalism 2.0 was national interest.
Computers have made Capitalism 3.0 possible with International and trans-atlantic
communication to facilitate real-time investment and manipulation of fiat currency
markets and jurisdictions a weapon of war for foreign nations savvy enough to operate
beyond conventional battlespace. This conflict of interest by foreign national
governments, backed by taxpayer capital futures and issues of their own credit
and security, requires a little diagram to fully understad. We call this
projection "Foreign Sovereign Statist". The chart explores how large-cap
groups can manipulate ordinary markets where countries do not safeguard
their economies from these $100 billion "whale" attacks and trend influence.